![]() Its linear but multi-route levels are really just collections of puzzles – here's the room with two guards standing above the vent you enter from, here's the room full of dogs who sniff you out of your hiding spot. Mark of the Ninja is an intelligent, unpatronising game, built on exploitable systems and consistent rules. Of course, if I was feeling merciful I'd just chuck a smoke bomb at his feet and use the visibility-limiting fumes to sneak by unseen. If I threw one of those on the ground, then threw a dart to smash the lightbulb above it, the guard would come to over to investigate, trigger the mine, and find himself a pair of legs short of a fully-functioning bipedal frame. A more creative approach involves a spike mine – a wicked, bear-trap kind of snare that instantly kills anyone who walks across it. If I had to guess, the game was developed primarily for Xbox One, PS4, and PC and then quickly ported to Switch on a tight deadline.But a bit dull. There's no doubt in my mind that this game could hold a stable 60fps in both docked and handheld modes with more optimization. Dead Cells), so I guess it's within the realm of possibility of something similar happening with Klei and MotN. We've seen developers promise post-release performance fixes for their indie Switch ports in the past (e.g. If 60fps is important to you and you have the ability to play the game on any other platform, then you will probably be better off doing that instead. If you don't mind 30fps in a game like this, then by all accounts the Switch version is totally fine. Hopefully this thread will give potential buyers the info they need to help make their purchasing decision. So that's where the Switch version of MotN stands as of today, performance-wise. But I can totally see them targeting 60fps in docked mode while scaling down to 30fps in handheld and missing a bug that causes the game to not switch FPS caps properly when going from docked to handheld. If the game was meant to run at a frankly jittery 60fps cap at all times on Switch in both docked and undocked modes, I don't see how a 30fps mode would've somehow sneaked into the release build of the game. Honestly, I'm inclined to think it's the latter reason. The game is supposed to run at 30fps in handheld (for more consistent performance and longer battery life), but this docking/undocking bug causes it to stay at the docked mode's 60fps capped framerate with drops.The game is supposed to run at 60fps in handheld, but a bug causes it to run at 30.So this bug could be due to one of two reasons: This is probably due to the overhead savings of rendering in 720p in handheld mode, and frankly I think it feels better this way than both docked and the default 30fps handheld mode. It's not a 60fps lock by any means, but it's definitely hanging around 60 a higher percentage of the time than it does in docked. Once you've done that, the game will target 60fps in handheld in the same way that it does in docked. It was discovered that you can sort of force 60fps in handheld mode by docking and then undocking your Switch mid-gameplay. Handheld feels more stable thanks to its 30fps lock, but it's less responsive due to running at half the framerate. In docked mode, the game very rarely stays at 60fps, and the fluctuations are very palpable resulting in frequent judder during camera movement.The game defaults to a 30fps lock in handheld mode and an unlocked framerate with a 60fps cap in docked mode.The game appears to be rendering at a native 720p in handheld mode and 1080p in docked mode.So, let's get the facts straight about MotN's Switch port before moving forward: It gives the issue more visibility to potential buyers of the Switch version who prioritize framerate in games like these and want a final verdict on the Switch port before spending their money.It will serve as a hub for Switch MotN performance discussion, gathering everyone's impressions and thoughts on the matter in one place that might be useful to any Klei devs lurking about.Hell, the original game even held 60fps on the Xbox 360. After all, the game performs at a locked 60fps on Xbox One, PS4, and PC. It allows the OT to serve as a central hub for discussion pertaining to the game itself rather than its performance issues on one particular platform.Separating this from the OT serves a few purposes. Discussion surrounding Mark of the Ninja: Remastered's performance woes on the Switch had begun to dominate discussion in the game's OT, so it was agreed that this topic would be better suited to its own thread.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |